Kenney Jam 2026

Kenney Jam 2026

About an hour or so away from the Kenney Jam, it’s absolutly going to be the hardest jam for me with my goals, not to mention this week has been absolutely hellish personally with both some family stuff and work life. I was sitting and thinking about how it’s even possible to create a game in 48 hours or this year I think we have 50. It’s crazy to have these thoughts because I’ve done it to great success twice… but still the thoughts are there, doubting, I can’t do it, no way I’m going to get first…etc.

But then I realized that a normal work week is 40 hours, 5 days 8 hours a day, is a full work week. So the way I’m thinking about this jam this time is, I have a full 5 days to work with and an extra 10 hours of over time to make the absolute best game I have ever made in my life. This is how I’m approaching it this time.

One thing is absolutely clear to myself, despite the self doubt and what I think are time constraints, I’ve never in my life been in a more solid place engine wise, I know construct 3 almost inside and out at this point. I think there is very little I couldn’t do with this engine. Nexify was a struggle, but it was 2D straight forward and I could wrap my head around it. Sparknoids to date is the most complex game I made during a jam, with Dear Princess being a close second. I’m excited because I have NO IDEA what to expect for this jam, the themes seem to be sorta everywhere, but I’m really hoping it’s something I can use my 1-bit pack with.

Only 1 hour and 39 minutes left, I’m excited.

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