██ DAY 20 █████████████████████████ I spent most of today working on the Steam page, getting everything set up. I still need to create a few GIFs, and I really want them to stand out. It’s surprising how many indie game pages on Steam feel so lackluster. If you’re paying Steam $100 to list your game, why not maximize that investment? Your store page should be packed with information—GIFs, images, details—everything you can to showcase your game.
It’s the same thing I’ve seen with authors and book covers. Some will spend five years writing a book, then slap together a cover on Canva and wonder why it’s not selling.
Your store page matters. It’s often the first—and sometimes the only—chance you have to capture a potential player’s attention, so it needs to count.
This has been my main focus lately because it’s something I can easily manage while I’m settling into a more balanced work routine and rolling out the new website.

This month, my biggest focus is finishing up the Steam page—I really want it to be unique and grab people’s attention. The goal is to get it ready for release so I can start generating wishlists. I’m aiming for a page that stands out, not just another generic listing.
Part of that plan includes working on a trailer. I’ll need to capture some boss fights and dynamic action shots that showcase the core gameplay and give players a strong sense of what the game is all about. The trailer, combined with eye-catching GIFs and visuals, should help the page make a strong first impression.


