A menu, not quite perfect

A menu, not quite perfect

I really wanted to make the options menu to look nice so I went ahead and designed it out. It is the first options menu that I have design and it will 100% be different in the final game. I do think this will be fine for the demo game for steam and it does leave me room for some shenanigans….

I really want everything in the game to sorta feel like a dungeon and everything makes sense in the place it’s in. Right now you click a button and the options will come up like 99% of ever game, which is kinda boring to me. I’m not sure what I’m going to do with it, but I just want something different that sorta blends in the game world more then just at a visual level.

I’m really not sure what that looks like at this point, I have small ideas for it, I’ll have to flesh them out more as I go.

The good news is that the menu actually 100% works, the sound sliders, mutes, windowed modes all work properly.

More to come!!

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *