Created production calendar for my game NEXIFY. This is something I didn’t have perviously. I have set this on the wall above my desk, along with count down timers on my desktop for all the relevant dates on the calendar to me focused and on track.
Because it’s important for me to get out the best possible game to folks I’m shooting for October for the demo to be released on Steam Next fest, this gives me right under 251 days. Naturally a substantial part of the game will also be developed during this time as I shoot for a release sometime in January 2027.

I have heard that it’s important to have the game out 3-4 weeks or sooner after the demo so plans could change a tad. Usually there is another NEXT fest in February so that is sorta a fallback plan. The only thing that could hold this up really is if during testing something massive happens and I need to rework things, or if I need more time to develop the game. I really don’t want to rush any part of this.
Currently I am working on the first boss fight for the demo and it’s my first boss design in general, so there is a learning curve here for me. But I have come along way in the last couple of weeks with it and I got a solid idea, I’m just trying to find out a good way to implement it so it works well with the current gameplay.

