Neat things

Neat things

Been having a lot of fun lately designing games and concepts. I realized something over the last few months is that as an indie developer I can move so much faster than traditional developers and do things most of them couldn’t, like go back and edit previously finished games with elements and secrets that may or may not feed into a new game. I love designing weird and obscure things like that and if just one person gets something out of it, it’s worth it for me.

Got a ton of stuff in the works, got a game jam coming out that should be really neat for me considering things I’m currently layering in.

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