Building a Zoo

Building a Zoo

I I came across I came across an interesting post on X from I came across an interesting post on X from Kenney,I came across an interesting post on X from Kenney, where most of my assets for NEXIFY originate. It discussed building a zoo and museum for your game. While the video focused primarily on 3D games, I was already developing something similar for NEXIFY.

My idea for building this game is to create a sorta level builder that I can zoom in an out of to see the assets all working together. My thought is like Mario Maker, but only for me, I guess in the future it could be implemented into some type of level editor for the game if it ever got popular enough for something like that.

I have two sorta minds on this, I think it’s redundant because I have the asset/object selector inside of the engine that I can use, but sometimes it’s hard for me to keep track of stuff using that, I’m much more of a visual person and when I see the name and not the item, I think it wastes my time. Also doing it this way, I can duplicate this, rename and create the level, delete everything that will not be on there after I’m finished and I have this neat level editor where I can play with things.

My thought is if I spend more time on something like this, it will speed up the level making process. My workflow before would have been to build out world 1 to about 95%, then world 2, 3, 4….etc. But then normally what will happen is on world 7 I’ll think of something that would be cool for world 2 and I have to go back and change everything I’ve done. So I think maybe the normal game dev way of doing things would be to build out all the assets first, test them, have a completed set of working/mostly working assets, then start building out the world. It seems pretty easy, but I never went to game deving school so… I’m a tad slow… lol

I’m still building out the zoo museum and after that is finished I believe I can start working on the game and building out the levels, which should go pretty quickly.

The hardest part IS and continues to be the boss fights. I have a hard date February 28th to have the boss fight 98% done.

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