Back at it.

Back at it.

██ DAY 19 █████████████████████████  Back at it somewhat today. Last week was a wash as far as game work goes—just way too busy with my book cover website, which made it much too hard to work on the game, unfortunately. Providing for my family has to come first.

Today, I was able to add more of the menu system into the game and test more of the glitchy nature of the game, along with the chromatic aberration effect. I know the effect is somewhat played out in 3D games, but I haven’t seen it used as much in 2D pixel art games, which I think could be neat.

The game still feels like it’s searching for a soul, in my opinion… which isn’t great. I have a solid idea of what the game is, but it needs that thing to make it stand out. I just haven’t figured out what that “thing” is yet, unfortunately… but lucky for you, I’m here to blog about it. So you get to witness my descent into game design madness… or I release a competent Steam game. Lol.

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